Asteroids (with my own physics engine)
I built this game with the intent of learning more about game physics. This is a classic Asteroids game built on using my own coded physics simulation, running on a different thread than the main thread. No Unity's physics system was used to build that.
Wanna take a look at the project code? Check out the repo right here.
Status | Released |
Platforms | HTML5 |
Author | Ronrondandan |
Made with | Unity |
Tags | Bullet Hell, Shoot 'Em Up, Space, space-combat |
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